Waypoint Glove Design Fusion 360 & Adobe Illustrator
- 2011545
- Feb 3, 2021
- 4 min read
Updated: Feb 12, 2021
For our project we developed an idea of what the Waypoint gloves would look like. Below are the different design stages, in chronological order. Someone else designed the textures and appearance of the glove at first, which I came up with a matching design for on the right hand. However during the design process, there were a lot of elements changed, partly to due to confusion and misinterpretation of the illustrations being sent back and forth between Zoe and I; including the number of gloves created, some parts and features being included and then removed. To clear up some of the confusion I have labelled the illustrations below with L (left hand), R (right hand) and what view the glove was in. This was because Zoe and I had differing ideas/visions of what the gloves, or glove would look like. Despite this we eventually came to design number 5 - which was a design we both agreed on.
1. Initially the orb was in the the centre of the palm, however we discussed this idea, and then made changes to the design as we came to the conclusion that it would be too uncomfortable for the user. The orb was also initially sort of like a button, or small black disc on the surface of the hand, however the design of it was later changed. Its function also did too later on, as at first it did not have much of a purpose - other than being tapped to commence the teleportation.
There were also two similar gloves at the beginning of the illustration, with two designs that were supposed to go together. On the left side of the glove was a fingerprint scanner and a screen, for the user interface of the device. The idea was that the user would login to the system using the scanner, and decide what place to go to using the screen. However due to some miscommunication, I didn't realise that the four shapes on the left hand were actually supposed to be this screen, instead I thought it was a design element/texture, so I mirrored it onto the other hand.
2. The orb was moved down considerably in the second stage of the design, down to the wrist so it would potentially be easier for use. We decided that the back of the glove would not have much on it, other than the first finger ring and the wristband part. However, I thought that this would be the basic structure of both gloves that fitted onto each hand, so I didn't sketch the right hand view of this design. In other words, I assumed that the gloves still looked like the ones in design 1 - we were just drawing the underside view (except with the orb only being on one glove of course).
3. The third design is where I included the orb design Danny and Zoe had worked on using Fusion 360 - and included it into the illustration. Other than this there were not any other significant changes to the design, as I had imagined it was still essentially the same as the bottom view and top view of illustrations 1 and 2 plus the new orb of course. The underside of design 3 which I did not draw no longer had the old orb like in design 2's bottom view, instead it just had the wrist straps. The following screenshots and the video below show the design process of the orb and rings in Fusion 360 by Danny and Zoe.
This video timeline shows the process of arranging the different parts together in Fusion, ready for rendering and 3D printing.
I drew a 2D version of this object as a vector graphic for use in Adobe Illustrator, as seen below, minus the ring structure.
4. In design 4 I drew out the whole set of gloves so that I could communicate a more complete idea of where I was at in terms of the design stages of the gloves. Now the design had the newly designed orb on the top view and also decorated wrist straps on the bottom view, with the Waypoint logo I had created on each hand. The 'screens' were still left on the hand designs, also with the button sitting above it.
5. Eventually it was agreed that there would be a singular glove, minus the screen and fingerprint scanner due to a change in the function of the orb. Instead of a wearable screen and fingerprint scanner, the user interface would be projected onto a holographic screen from the orb (shown in the user interface post) . Essentially all the controls would be on the orb, which is detachable from the socket. However I did not draw the rings on top of the glove, as I was thinking it may be a good idea to create a way to slot the floating rings in place onto the glove. This idea was later vetoed simply because we didn't have the time to remodel this feature in Fusion and add it to the prototype. If we had more time, this may have been a sixth development of the Waypoint model.
I was happy with the final visualization of the Waypoint as the removal of the details and shapes on the glove made the design more sleek, crisp and modern looking than it had looked in the beginning as well as the second glove.














Fusion 360 work looks great, Yadav.